I have been a resident of Second Life, the platform she discusses, for just over a year. The first time I entered the world it gave me shivers...I could instantly see the potential for learning....imagine being able to learn by doing...no matter what the concept or venue...I visited a world where the focus was Shakespeare's Macbeth...I could open books, listen to voices eerily reciting the play....I lived it for a short time...
I started imagining what it would have been like if when I had read Macbeth in high school, I could have come to this place with my peers and teacher...we could have designed avatars and re-enacted the play. Maybe the learners in the class that just sat through each lecture, totally disengaged, may have come to life when they saw the grisly bits of the story...or got to take on the roles of Macbeth themselves...
I also had an image of "The Magic School Bus" series come to mind when looking at the potential of using virtual worlds and simulations within an educational context. In those books/videos, Ms. Frizzle, the coolest teacher ever (in my opinion), takes her learners on amazing trips with a magic bus to learn first hand e.g. a trip to an underwater volcano, a journey inside a classmate's body to find out why he's sick, traveling to outer space and becoming part of the food chain. Experiences the learners in her classes will NEVER forget because "they've been there and done that".
In no way am I saying regular classrooms cannot provide inspiration. However, I do believe that being able to live and "do" the experience, even in a virtual context may be the way to help leave a lasting impression with some learners. Living these experiences through their avatars may also help to teach character and morality that could also impact real life interactions...we shall see...
- Alissa
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